Serious Editor 1 - How to make anything triggered when player skips cutscene
A downloadable project
Date: 23 April 2020
Introduction
Hi everyone,
Many people, these days, have asked how to make enemies, copiers or anything else getting triggered when a player skips the cutscene.
Their problem is that the player has to wait until the cutscene ends to get their enemies (or anything else) triggered, which is can be bad in a long cutscene, and can cause glitches.
There is a solution to fix this problem : Create a trigger when the player skips the cutscene.
Scheme to reproduce
Here is the scheme of what you need to set up the system:
Notes:
- All targets from the trigger must be on "Trigger event.
- On Break feature can not work without player action markers."
You can check this template world (see download links) for more details, and try to reproduce the scheme in your level.
Final note
Thank you for reading,
Hope it helped,
Join our Serious Sam Classic discord server: https://discord.gg/jMP2yeC
Rakanishu
Status | Released |
Category | Other |
Author | Rakanishu |
Tags | Level Editor, serious-sam, Tutorial |
Links | Steam |
Install instructions
Download cameratest.wld and open it with Serious Editor (put the level wherever you want as long as if it is at least in your main Serious Sam directory).
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